GAME 240: Gameplay Scripting & Implementation I

GAME 240-K01: Gameplay Scripting I
(Spring 2024)

01:30 PM to 02:45 PM TR

Mason Korea (119 Songdomunhwa-ro, Yeonsu-gu, Incheon, Korea) G313

Section Information for Spring 2024

In this course, you will use the tools provided by a professional game engine to implement features commonly used in games. Lessons will be provided on the common features provided by game engines followed by application of those concepts within the game engine selected for the course. While completing those lessons, students will also be working on a final synthesis project that will focus on the implementation of several interrelated features.

Course Information from the University Catalog

Credits: 3

This class applies previously learned programming concepts, data structures, and techniques specifically relevant to game design within the context of professional game engines. Learners will use tools provided by the selected game engine to implement features commonly found in games.Limited to three attempts.
Registration Restrictions:

Required Prerequisites: (GAME 140C, 140XS or CS 112C).
C Requires minimum grade of C.
XS Requires minimum grade of XS.

Schedule Type: Lecture
Grading:
This course is graded on the Undergraduate Regular scale.

The University Catalog is the authoritative source for information on courses. The Schedule of Classes is the authoritative source for information on classes scheduled for this semester. See the Schedule for the most up-to-date information and see Patriot web to register for classes.