
Mason Korea recently hosted the opening ceremony for its Korea Serious Game Institute (KSGI), marking the global expansion of George Mason University’s Virginia Serious Game Institute (VSGI), which celebrated its 10th anniversary this year. KSGI is set to lead innovation in Korea's gaming industry while advancing the use of serious games in education, therapy, and social awareness.
Professor Sang Nam, Director of George Mason University's Computer Game Design program and Co-Director of VSGI, has been appointed as KSGI’s inaugural director. The institute will work closely with Mason Korea’s Industry-University Collaboration Foundation to drive its mission forward.
Over 120 distinguished guests attended the ceremony, including Rep. Cheol-soo Ahn of the National Assembly; Won-seok Yun, Commissioner of the Incheon Free Economic Zone Authority (IFEZA); Byung-geun Park, CEO of the IGC Foundation; Rick Davis, Dean of the College of Visual and Performing Arts at George Mason University; Professor Mi-kyung Kim from Seoul National University College of Medicine; and Ji-hyun Lim, former Vice President of Kakao Games.

“Serious games go beyond entertainment to unlock possibilities in education, rehabilitation, and raising social awareness,” said Rep. Cheol-soo Ahn, a medical doctor, businessperson, and software entrepreneur, in his congratulatory address. “KSGI will play a pivotal role in driving this transformation.” He expressed hope that KSGI would contribute significantly to Korea’s gaming industry while advancing education and health initiatives. He also emphasized the need for collaboration to fully realize the potential of serious games in Korea.
“I congratulate Mason Korea on the launch of KSGI and thank you for establishing a new growth engine for Korea’s gaming industry,” said IFEZA Commissioner Won-seok Yun. “This initiative continues the MOU for promoting industry-academia collaboration signed with George Mason University in June 2024. I hope KSGI leverages resources from the U.S. campus to enhance local business competitiveness and achieve greater vision.”
Other speakers, including Ji-hyun Lim, former Vice President of Kakao Games, and Don Marinelli, co-founder of Carnegie Mellon University’s Entertainment Technology Center, expressed optimism about KSGI’s potential to drive innovation in both South Korea and the global gaming community.
Bridging Serious Games with Forensic Science
Following the ceremony, Professor Mi-kyung Kim and her students from Seoul National University’s Department of Forensic Medicine held discussions on practical applications of serious games in forensic science. Professor Kim highlighted the potential of serious games to revolutionize forensic education and research, underscoring KSGI’s capacity to develop effective tools for training and field investigations. The institute is actively exploring how real-world scenario-based learning through serious games can enhance field-response capabilities.
Panel Discussion: Emerging Technologies in Gaming

An expert panel discussion titled “Next-Generation Games: Emerging Technologies and Global Trends” was a key highlight of the event. Moderated by Professor Sang Nam, the panel featured James Casey, Associate Professor of Computer Game Design and Co-Director of VSGI; Rick Davis, Dean of the College of Visual and Performing Arts at George Mason University; Jinsoo Jeon, former CEO of Superlabs; and Sun Kyun Moon, Education Lead at Microsoft Korea. The discussion focused on the role of artificial intelligence (AI) and emerging technologies in shaping the gaming industry and propelling the development of serious games.
“KSGI will serve as a vital platform connecting Korea and the world by tackling educational challenges and addressing social issues through serious games,” said Mason Korea Campus Dean Joshua Park. “Mason Korea is committed to supporting the development of serious games in Korea, enabling them to create meaningful social impact across diverse domains.”
