GAME 231: Three-Dimensional Game Art I

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Course Information from the University Catalog

Credits: 3

Introduces principles and skills of 3D art and animation for games. Emphasizes efficient, low-poly 3D modeling for integration into 3D game engines. Additional topics in 3D visual design for games are surveyed, including lighting, terrain building, and VFX. Limited to three attempts.
Registration Restrictions:

Required Prerequisites: (GAME 104C or 104XS).
C Requires minimum grade of C.
XS Requires minimum grade of XS.

Schedule Type: Studio
Grading:
This course is graded on the Undergraduate Regular scale.