GAME 240: Gameplay Scripting & Implementation I
GAME 240-002: Gameplay Scripting I
(Fall 2025)
09:00 AM to 10:15 AM TR
Art & Design Building 1018
Course Information from the University Catalog
Credits: 3
This class applies previously learned programming concepts, data structures, and techniques specifically
relevant to game design within the context of professional game engines. Learners will use tools
provided by the selected game engine to implement features commonly found in games.Offered by Computer Game Design. Limited to three attempts.
Registration Restrictions:
Required Prerequisites: (GAME 140C, 140XS or CS 112C).
C Requires minimum grade of C.
XS Requires minimum grade of XS.
Schedule Type: Lecture
Grading:
This course is graded on the Undergraduate Regular scale.
This course is graded on the Undergraduate Regular scale.
The University Catalog is the authoritative source for information on courses. The Schedule of Classes is the authoritative source for information on classes scheduled for this semester. See the Schedule for the most up-to-date information and see Patriot web to register for classes.