GAME 330: Computer Game Platform Analysis
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Course Information from the University Catalog
Credits: 3
An analysis of current and prototype consumer gaming platforms and consoles, and how they affect the games produced for them. Analysis will be based on understanding and applying lessons on how platforms affect the games they host through lenses of hardware, software, and social constraints.Offered by Computer Game Design. Limited to three attempts.
Recommended Prerequisite: CS 112
Registration Restrictions:
Required Prerequisites: (GAME 310C or 310XS) and (GAME 331*C or 331XS).
* May be taken concurrently.
C Requires minimum grade of C.
XS Requires minimum grade of XS.
Schedule Type: Studio
Grading:
This course is graded on the Undergraduate Regular scale.
This course is graded on the Undergraduate Regular scale.
1 Section Currently Scheduled for Fall 2026
From the Schedule of Classes
- GAME 330-K01: Comp Game Platform Analysis John P. Doran - 02:00 PM to 03:15 PM MW