GAME 332: RS: Story Design for Computer Games
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Course Information from the University Catalog
Use of narrative structure and new media for designing computer game scenarios and stories. Traditional narrative techniques (text stories, novels, films) will be examined, as well as translations of the traditional to interactive, non-linear modes of communications. Analysis of current computer game story design theories, philosophies, and techniques will be covered.Limited to three attempts.
1 Section Currently Scheduled for Fall 2022
From the Schedule of Classes