GAME 332: RS: Story Design for Computer Games

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Course Information from the University Catalog

Credits: 3

Use of narrative structure and new media for designing computer game scenarios and stories. Traditional narrative techniques (text stories, novels, films) will be examined, as well as translations of the traditional to interactive, non-linear modes of communications. Analysis of current computer game story design theories, philosophies, and techniques will be covered.Limited to three attempts.
Specialized Designation: Research/Scholarship Intensive, Writing Intensive in Major
Recommended Prerequisite: Completion of 30 credits within major or permission of the instructor.
Schedule Type: Lecture
This course is graded on the Undergraduate Regular scale.

1 Section Currently Scheduled for Fall 2022

From the Schedule of Classes