GAME 398: Three-Dimensional Game Art II

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Course Information from the University Catalog

Credits: 3

Introduces principles and skills of 3D art and animation for games. Emphasizes efficient, low-poly 3D modeling for integration into 3D game engines. Additional topics in 3D visual design for games are surveyed, including lighting, terrain building, and VFX. Limited to three attempts.
Registration Restrictions:

Required Prerequisites: GAME 231C or 231XS.
C Requires minimum grade of C.
XS Requires minimum grade of XS.

Schedule Type: Studio
This course is graded on the Undergraduate Regular scale.

1 Section Currently Scheduled for Fall 2022

From the Schedule of Classes