GAME 431: Advanced Game Animation I
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Course Information from the University Catalog
Credits: 3
Builds advanced 3D character animation skills. Students animate from reference using the principles of weight, follow through, and anticipation. Projects focus on creating interactive motions for characters using commercial software and game engines. Intermediate rigging will also be covered.Offered by Computer Game Design. Limited to three attempts.
Recommended Prerequisite: GAME 398.
Schedule Type: Lecture
Grading:
This course is graded on the Undergraduate Regular scale.
This course is graded on the Undergraduate Regular scale.