Extended Reality, Serious Games, Game Design, Spatial Audio, Human-Computer Interaction
James Broderick is a Professor of Computer Game Design at George Mason University, Korea. He completed his BSc and PhD at the National University of Ireland Galway, where his research was focused on Extended Reality and Human-Computer Interaction in games. During and after his studies he was involved in projects related to serious game development in both academia and industry, as well as supervising student research related to virtual reality and edutainment.
In addition to his academic background, he has a keen interest in animation, games and pop culture, having founded one of Ireland's most successful animation conventions, assisted in organising game jams at his university, and ran a radio show covering Asian music and pop culture news.
The impact of control schemes on user behaviour, use of XR technologies for wider audiences, differences between high/low experience users in XR environments.
“Effect of Spatial Audio and Control Schema on User Performance, Awareness, and Enjoyment”, Doctoral Thesis.
“Importance of Spatial Audio in Modern Games and Virtual Environments”, IEEE Games, Entertainment Media Conference, 2018.
“Using Auditory Display Techniques to Enhance Decision Making and Perceive Changing Environmental Data Within a 3D Virtual Game Environment”, International Conference on Auditory Display, 2017.
“Using Games Engines for Marine Visualisation and Collaboration”, International Conference on Image, Vision and Computing, 2016.
GAME 101 - Introduction to Game Design
GAME 104 - 2D Design for Games
GAME 332 - Story Design for Computer Games
GAME 210- Basic Game Design
GAME 230- History of Computer Games
GAME 399- Special Topics - Extended Reality and Serious Games
BSc, Information Technology, National University of Ireland Galway, 2013
PhD, Computer Science, National University of Ireland Galway, 2021