GAME 332: RS: Story Design for Computer Games
GAME 332-K01: RS:Story Design for Comp Games
(Fall 2024)
02:00 PM to 04:40 PM M
Mason Korea (119 Songdomunhwa-ro, Yeonsu-gu, Incheon, Korea) G401
Section Information for Fall 2024
Use of narrative structure and new media for designing computer game scenarios and stories. Traditional narrative techniques (text stories, novels, films) will be examined, as well as translations of the traditional to interactive, non-linear modes of communications. Analysis of current computer game story design theories, philosophies, and techniques will be covered. Limited to three attempts.
As part of this class, students will learn not just how stories are told in games and how those story structures differ from other media like film and novels, but will also create their own story for a game. Creating characters, writing sample dialog, building a world, and imaging how this story can be uniquely tailored for a game, students can express themselves through creative writing and test their imagination. This class can be interesting for not just game students, but any students interested in creative writing and storytelling.
Course Information from the University Catalog
Credits: 3
This course is graded on the Undergraduate Regular scale.
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