GAME 140: Applied Coding for Game Designers

GAME 140-K01: Applied Coding for Game Design
(Spring 2025)

09:00 AM to 11:40 AM F

Mason Korea (119 Songdomunhwa-ro, Yeonsu-gu, Incheon, Korea) G401

Section Information for Spring 2025

In this course, you will learn the fundamental techniques necessary to build basic text-based and 2D games using C# without relying on a game engine. Through this process, students will learn to organize game-related data, deconstruct game designs into logical components, and implement functional gameplay mechanics. This course serves as a gateway to programming techniques relevant to game development, equipping students with skills applicable across various tools and platforms in the industry.

Course Information from the University Catalog

Credits: 3

This entry-level course teaches students basic coding techniques used when implementing game logic. Through hands-on implementation of several simple text-based and 2D sprite-based games, this course prepares students for the coding challenges they will face in future GAME courses.Offered by Computer Game Design. Limited to three attempts.
Schedule Type: Lecture
Grading:
This course is graded on the Undergraduate Regular scale.

The University Catalog is the authoritative source for information on courses. The Schedule of Classes is the authoritative source for information on classes scheduled for this semester. See the Schedule for the most up-to-date information and see Patriot web to register for classes.