GAME 330: Computer Game Platform Analysis

GAME 330-K01: Comp Game Platform Analysis
(Spring 2025)

12:00 PM to 01:15 PM TR

Mason Korea (119 Songdomunhwa-ro, Yeonsu-gu, Incheon, Korea) G313

Section Information for Spring 2025

In this course, you will gain a deeper understanding of the various platforms available for consumer games. Through research and hands-on projects, you will learn how to distinguish features of various platforms in terms of their capabilities, markets, publishers, and the consumer culture that surround them. You will also gain a working knowledge of the Unity game engine as required to complete many of this course’s projects.

Students of this course are REQUIRED to sign up for GAME331 (1 credit lab).

Course Information from the University Catalog

Credits: 3

Analysis, designing, and developing digital games in key platform contexts such as mobile, VR, and consoles. Analysis will include porting games between most commercial platforms. Students will apply a team-based development process to create innovative applications that leverage unique platform considerations. Offered by Coll Visual & Performing Arts. Limited to three attempts.Offered by Coll Visual & Performing Arts. Limited to three attempts.
Recommended Prerequisite: CS 112
Registration Restrictions:

Required Prerequisites: (GAME 310C or 310XS) and (GAME 331*C or 331XS).
* May be taken concurrently.
C Requires minimum grade of C.
XS Requires minimum grade of XS.

Schedule Type: Studio
Grading:
This course is graded on the Undergraduate Regular scale.

The University Catalog is the authoritative source for information on courses. The Schedule of Classes is the authoritative source for information on classes scheduled for this semester. See the Schedule for the most up-to-date information and see Patriot web to register for classes.